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#1
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![]() Started with a rectangular block, nibbled off the corners, drilled 2 holes through the adjacent edges, then drilled the large hole... -- Morris Dovey DeSoto Solar DeSoto, Iowa USA http://www.iedu.com/DeSoto/ |
#2
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"Morris Dovey" wrote
Started with a rectangular block, nibbled off the corners, drilled 2 holes through the adjacent edges, then drilled the large hole... Here you go, Bro ... make a cylinder "component" with diameter of the hole you want, poke it though the curved surfaces where you want the hole(s), then use the "intersect with model" function, then erase the parts you don't want. When you know how, it takes longer to draw the box and cylinder than to get holes in the curved surfaces ... about a three minute job. ![]() -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#3
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#4
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Swingman wrote:
.. and all curved faces: Hmm - ok, I created the cylinder for large hole (spider1.jpg) and made it a component... Moved it into the proper position and did "intersect with model" (spider2.jpg)... But when I attempted to delete the component, all I had was the original blank (spider3.jpg)... What am I missing? -- Morris Dovey DeSoto Solar DeSoto, Iowa USA http://www.iedu.com/DeSoto/ |
#5
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![]() "Morris Dovey" wrote in message ... Swingman wrote: .. and all curved faces: Hmm - ok, I created the cylinder for large hole (spider1.jpg) and made it a component... Moved it into the proper position and did "intersect with model" (spider2.jpg)... But when I attempted to delete the component, all I had was the original blank (spider3.jpg)... What am I missing? Try _not_ making the part that you want the hole in, a 'group' or "component", and that may make it easier for you. Draw your cylinder (but maker it longer, so that it sticks out on either side of the part); make it into a "component"; poke it through your curved surface with it sticking out on either side; then use "interface with model"; then "explode" the cylinder; then erase the parts of the cylinder you don't want, starting with the ones sticking out each side, then the one in the middle (three parts, plus the ends);, lastly, erase the remnants of the cylinder (a circle on either side) on the face of the curved surface. It takes less time to do than tell, and if you're familiar with the program, and some of the above is not even necessary ... if you're really interested, and I can find the time today, I'll make you an animated "tutorial" of the steps above ... using the "scenes" function, a tutorial is easy to do in SketchUp. ![]() -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
#6
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Swingman wrote:
Try _not_ making the part that you want the hole in, a 'group' or "component", and that may make it easier for you. That part is easy - I drew the blank and never tried turning it into anything. I suppose that made it a plain vanilla "model". Draw your cylinder (but maker it longer, so that it sticks out on either side of the part); make it into a "component"; poke it through your curved surface with it sticking out on either side; then use "interface with model"; then "explode" the cylinder; then erase the parts of the cylinder you don't want, starting with the ones sticking out each side, then the one in the middle (three parts, plus the ends);, lastly, erase the remnants of the cylinder (a circle on either side) on the face of the curved surface. Ok. I'll give this a try as soon as I can (got to run a few errands first). It takes less time to do than tell, and if you're familiar with the program, and some of the above is not even necessary ... if you're really interested, and I can find the time today, I'll make you an animated "tutorial" of the steps above ... using the "scenes" function, a tutorial is easy to do in SketchUp. ![]() Well - of course! Everything's easier once one knows how. ![]() If you get time, I'd be really interested in the tutorial (I suspect I have a "forehead slapper" coming up... Thanks! -- Morris Dovey DeSoto Solar DeSoto, Iowa USA http://www.iedu.com/DeSoto/ |
#7
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Swingman wrote:
"Morris Dovey" wrote in message ... Swingman wrote: .. and all curved faces: Hmm - ok, I created the cylinder for large hole (spider1.jpg) and made it a component... Moved it into the proper position and did "intersect with model" (spider2.jpg)... But when I attempted to delete the component, all I had was the original blank (spider3.jpg)... What am I missing? Try _not_ making the part that you want the hole in, a 'group' or "component", and that may make it easier for you. Draw your cylinder (but maker it longer, so that it sticks out on either side of the part); make it into a "component"; poke it through your curved surface with it sticking out on either side; then use "interface with model"; then "explode" the cylinder; then erase the parts of the cylinder you don't want, starting with the ones sticking out each side, then the one in the middle (three parts, plus the ends);, lastly, erase the remnants of the cylinder (a circle on either side) on the face of the curved surface. It takes less time to do than tell, and if you're familiar with the program, and some of the above is not even necessary ... if you're really interested, and I can find the time today, I'll make you an animated "tutorial" of the steps above ... using the "scenes" function, a tutorial is easy to do in SketchUp. ![]() Are there supposed to be pictures attached cause I am not seeing them |
#8
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"Morris Dovey" wrote
Hmm - ok, I created the cylinder for large hole (spider1.jpg) and made it a component... Moved it into the proper position and did "intersect with model" (spider2.jpg)... But when I attempted to delete the component, all I had was the original blank (spider3.jpg)... What am I missing? OK ... attached is your "tutorial" for making holes in curved surfaces, which takes you step by step through the process. Just click on each successive "scene" tab. Be aware that this is just one method ... there are other ways to skin this cat in SketchUp. -- www.e-woodshop.net Last update: 10/22/08 KarlC@ (the obvious) |
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